![]() What, then, should Dead Space multiplayer look like? How should it work? Games like COD and Halo are fast and frantic, with little time to take in the scenery or savour the atmosphere. With its focus on tactical dismemberment, it was fairly stately and stomping by itself, too.īut online multiplayer requires a different kind of approach. Combat was fierce, but it erupted in little bubbles of action. The first game was a stately and stompy ramble through the spooky corridors of an abandoned spaceship. ![]() However, even he would have trouble solving the problem that faced Visceral Games when the developer started work on Dead Space 2. Isaac Clarke is no stranger to getting out of scrapes – if you can call being yanked apart by a shuddering tower of blood, gristle, and talons a scrape.
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